<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Node-Guide on task_graph · GraphStudio — C++20 跨平台 DAG 任务执行框架</title><link>https://studio.mangoeffect.net/tags/node-guide/</link><description>Recent content in Node-Guide on task_graph · GraphStudio — C++20 跨平台 DAG 任务执行框架</description><image><title>task_graph · GraphStudio — C++20 跨平台 DAG 任务执行框架</title><url>https://studio.mangoeffect.net/img/og-image-wide.png</url><link>https://studio.mangoeffect.net/img/og-image-wide.png</link></image><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 21 Sep 2026 22:05:21 +0800</lastBuildDate><atom:link href="https://studio.mangoeffect.net/tags/node-guide/index.xml" rel="self" type="application/rss+xml"/><item><title>blend · 图层混合（27 种模式）</title><link>https://studio.mangoeffect.net/blog/blend/</link><pubDate>Tue, 14 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/blend/</guid><description>Photoshop 27 种图层混合模式的双输入合成：GPU 优先执行、CPU 镜像兜底。</description></item><item><title>face_detect · 人脸检测</title><link>https://studio.mangoeffect.net/blog/face_detect/</link><pubDate>Tue, 14 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/face_detect/</guid><description>人脸框检测（可开 478 点关键点）：MediaPipe / MNN 双后端，auto 自动降级。</description></item><item><title>matting · 人像抠像</title><link>https://studio.mangoeffect.net/blog/matting/</link><pubDate>Tue, 14 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/matting/</guid><description>人像 alpha 抠像：三输出（alpha 结果 / 灰度掩膜 / 透明切图），MediaPipe / MNN 双后端。</description></item><item><title>gpu_alpha_composite · GPU Alpha 合成</title><link>https://studio.mangoeffect.net/blog/gpu_alpha_composite/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_alpha_composite/</guid><description>GPU 上的 alpha 通道合成（over 操作），前景 in 压到背景 in2 上。</description></item><item><title>gpu_blend · GPU 双图混合</title><link>https://studio.mangoeffect.net/blog/gpu_blend/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_blend/</guid><description>GPU 上的两路输入线性混合（opacity 插值）。</description></item><item><title>gpu_box_blur · GPU 均值模糊</title><link>https://studio.mangoeffect.net/blog/gpu_box_blur/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_box_blur/</guid><description>GPU compute 管线的方框均值模糊，与 opencv_blur_filter 语义对齐。</description></item><item><title>gpu_brightness_contrast · GPU 亮度对比度</title><link>https://studio.mangoeffect.net/blog/gpu_brightness_contrast/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_brightness_contrast/</guid><description>GPU 上的线性亮度/对比度调整。</description></item><item><title>gpu_crop · GPU 裁剪</title><link>https://studio.mangoeffect.net/blog/gpu_crop/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_crop/</guid><description>GPU 上的矩形裁剪（x/y/宽高）。</description></item><item><title>gpu_flip · GPU 翻转</title><link>https://studio.mangoeffect.net/blog/gpu_flip/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_flip/</guid><description>GPU 上的图像翻转（水平/垂直/双向）。</description></item><item><title>gpu_gamma · GPU 伽马校正</title><link>https://studio.mangoeffect.net/blog/gpu_gamma/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_gamma/</guid><description>GPU 上的幂律伽马校正。</description></item><item><title>gpu_gaussian_blur · GPU 高斯模糊</title><link>https://studio.mangoeffect.net/blog/gpu_gaussian_blur/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_gaussian_blur/</guid><description>GPU compute 高斯模糊，kernel 为 WGSL/MSL/GLSL 单源内置。</description></item><item><title>gpu_grayscale · GPU 灰度化</title><link>https://studio.mangoeffect.net/blog/gpu_grayscale/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_grayscale/</guid><description>GPU 上的 RGB→灰度（BGR2GRAY 定点系数），无参数。</description></item><item><title>gpu_invert · GPU 反色</title><link>https://studio.mangoeffect.net/blog/gpu_invert/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_invert/</guid><description>GPU 像素取反，无参数。</description></item><item><title>gpu_laplacian · GPU 拉普拉斯算子</title><link>https://studio.mangoeffect.net/blog/gpu_laplacian/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_laplacian/</guid><description>GPU 上的拉普拉斯二阶导数，无参数。</description></item><item><title>gpu_resize · GPU 缩放</title><link>https://studio.mangoeffect.net/blog/gpu_resize/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_resize/</guid><description>GPU 上的双线性缩放。</description></item><item><title>gpu_rgb2hsv · GPU RGB→HSV</title><link>https://studio.mangoeffect.net/blog/gpu_rgb2hsv/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_rgb2hsv/</guid><description>GPU 上的 RGB→HSV 色彩空间转换，无参数。</description></item><item><title>gpu_rotate90 · GPU 直角旋转</title><link>https://studio.mangoeffect.net/blog/gpu_rotate90/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_rotate90/</guid><description>GPU 上的 90° 整倍数旋转。</description></item><item><title>gpu_sharpen · GPU 锐化</title><link>https://studio.mangoeffect.net/blog/gpu_sharpen/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_sharpen/</guid><description>GPU 上的反锐化掩模锐化。</description></item><item><title>gpu_sobel · GPU Sobel 导数</title><link>https://studio.mangoeffect.net/blog/gpu_sobel/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_sobel/</guid><description>GPU 上的 Sobel 梯度（幅度图输出）。</description></item><item><title>gpu_threshold · GPU 阈值二值化</title><link>https://studio.mangoeffect.net/blog/gpu_threshold/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/gpu_threshold/</guid><description>GPU 上的固定阈值二值化。</description></item><item><title>render_box_dir · 方向方框模糊</title><link>https://studio.mangoeffect.net/blog/render_box_dir/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_box_dir/</guid><description>参数化方向方框模糊（水平/垂直 pass）。</description></item><item><title>render_dilate_dir · 方向膨胀</title><link>https://studio.mangoeffect.net/blog/render_dilate_dir/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_dilate_dir/</guid><description>GPU 分离形态学膨胀（max），iterations 重复 pass 表达多次腐蚀膨胀。</description></item><item><title>render_erode_dir · 方向腐蚀</title><link>https://studio.mangoeffect.net/blog/render_erode_dir/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_erode_dir/</guid><description>GPU 分离形态学腐蚀（min）。</description></item><item><title>render_gauss_dir · 方向高斯</title><link>https://studio.mangoeffect.net/blog/render_gauss_dir/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_gauss_dir/</guid><description>参数化方向高斯：ksize ≤ 99、sigma = 0 时按 OpenCV 公式自动推算，方向可选。</description></item><item><title>render_gauss_h · 水平高斯（5-tap）</title><link>https://studio.mangoeffect.net/blog/render_gauss_h/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_gauss_h/</guid><description>内置 5-tap [1,4,6,4,1]/16 可分离高斯的水平 pass。</description></item><item><title>render_gauss_v · 垂直高斯（5-tap）</title><link>https://studio.mangoeffect.net/blog/render_gauss_v/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_gauss_v/</guid><description>内置 5-tap [1,4,6,4,1]/16 可分离高斯的垂直 pass。</description></item><item><title>render_gradient · 渐变生成</title><link>https://studio.mangoeffect.net/blog/render_gradient/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_gradient/</guid><description>无输入生成线性渐变图：测试/背景/合成底图。</description></item><item><title>render_laplacian · 渲染拉普拉斯</title><link>https://studio.mangoeffect.net/blog/render_laplacian/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_laplacian/</guid><description>GPU render 侧拉普拉斯（ksize 1-7）。</description></item><item><title>render_lut · GPU LUT 应用</title><link>https://studio.mangoeffect.net/blog/render_lut/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_lut/</guid><description>双输入 LUT 应用：in = 图像、in2 = LUT 图，HALD 与 stripe 布局自动识别。</description></item><item><title>render_lut_cube · .cube 转 LUT 图</title><link>https://studio.mangoeffect.net/blog/render_lut_cube/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_lut_cube/</guid><description>读取 .cube 3D LUT 文件，CPU 转换为 HALD LUT 图输出（接 render_lut 的 in2）。</description></item><item><title>render_mix · 渲染混合</title><link>https://studio.mangoeffect.net/blog/render_mix/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_mix/</guid><description>双输入 GPU 混合（factor 插值）。</description></item><item><title>render_pass · 渲染 pass 积木</title><link>https://studio.mangoeffect.net/blog/render_pass/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_pass/</guid><description>单 pass 离屏渲染的基础积木：一个脚本 + 一次全屏三角形绘制。</description></item><item><title>render_passthrough · 直通</title><link>https://studio.mangoeffect.net/blog/render_passthrough/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_passthrough/</guid><description>输入原样输出：走一遍 GPU 上传/下载路径的对照节点。</description></item><item><title>render_pipeline · 多 pass 渲染管线</title><link>https://studio.mangoeffect.net/blog/render_pipeline/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_pipeline/</guid><description>任务级多 pass 编排：passes 数量 + pass{i}_* 扁平参数键表达整条滤镜链。</description></item><item><title>render_scharr · 渲染 Scharr</title><link>https://studio.mangoeffect.net/blog/render_scharr/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_scharr/</guid><description>GPU render 侧 Scharr 导数（平滑核 [3,10,3] 标定）。</description></item><item><title>render_sobel · 渲染 Sobel</title><link>https://studio.mangoeffect.net/blog/render_sobel/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_sobel/</guid><description>GPU render 侧 Sobel（ksize 1-7），核系数 CPU 算好后 uniform 下发。</description></item><item><title>render_subtract · 饱和减法</title><link>https://studio.mangoeffect.net/blog/render_subtract/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_subtract/</guid><description>in - in2 的饱和减法：形态学梯度/差分画面的积木。</description></item><item><title>render_threshold · 渲染阈值</title><link>https://studio.mangoeffect.net/blog/render_threshold/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_threshold/</guid><description>GPU render 侧的亮度阈值二值化。</description></item><item><title>render_unsharp · USM 锐化</title><link>https://studio.mangoeffect.net/blog/render_unsharp/</link><pubDate>Mon, 13 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/render_unsharp/</guid><description>反锐化掩模：in = 原图、in2 = 模糊图，amount 控制强度。</description></item><item><title>opencv_add_weighted · 加权融合</title><link>https://studio.mangoeffect.net/blog/opencv_add_weighted/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_add_weighted/</guid><description>两路输入按 alpha/beta/gamma 线性混合：叠图、淡入淡出一节点搞定。</description></item><item><title>opencv_brightness_contrast · 亮度对比度</title><link>https://studio.mangoeffect.net/blog/opencv_brightness_contrast/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_brightness_contrast/</guid><description>按 gain / bias 线性调整亮度与对比度。</description></item><item><title>opencv_clahe · CLAHE 限制对比度均衡</title><link>https://studio.mangoeffect.net/blog/opencv_clahe/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_clahe/</guid><description>分块自适应直方图均衡：局部增强且噪声放大可控（clip limit + 网格）。</description></item><item><title>opencv_connected_components · 连通域标记</title><link>https://studio.mangoeffect.net/blog/opencv_connected_components/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_connected_components/</guid><description>二值图连通域逐个编号，输出标签图（计数见日志）。</description></item><item><title>opencv_denoise · 非局部均值去噪</title><link>https://studio.mangoeffect.net/blog/opencv_denoise/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_denoise/</guid><description>fastNlMeansDenoising：按图像块相似度去噪，细节保留最好。</description></item><item><title>opencv_distance_transform · 距离变换</title><link>https://studio.mangoeffect.net/blog/opencv_distance_transform/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_distance_transform/</guid><description>前景像素到最近背景的距离场：骨架化/宽度估计的中间量。</description></item><item><title>opencv_equalize_hist · 直方图均衡</title><link>https://studio.mangoeffect.net/blog/opencv_equalize_hist/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_equalize_hist/</guid><description>全局直方图均衡化：拉开动态范围，灰图立刻通透。</description></item><item><title>opencv_flood_fill · 泛洪填充</title><link>https://studio.mangoeffect.net/blog/opencv_flood_fill/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_flood_fill/</guid><description>从种子点按相似度泛洪：选区填充 / 魔棒效果。</description></item><item><title>opencv_gamma_correct · 伽马校正</title><link>https://studio.mangoeffect.net/blog/opencv_gamma_correct/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_gamma_correct/</guid><description>按幂律（out = in^gamma）调整明暗，显示器匹配与提亮暗部。</description></item><item><title>opencv_grabcut · GrabCut 前背景分割</title><link>https://studio.mangoeffect.net/blog/opencv_grabcut/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_grabcut/</guid><description>以矩形或掩膜初始化的迭代图割分割：交互式抠图的经典算法。</description></item><item><title>opencv_invert · 反色</title><link>https://studio.mangoeffect.net/blog/opencv_invert/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_invert/</guid><description>像素取反（255 - x），负片效果 / 掩膜取反。</description></item><item><title>opencv_sharpen · 锐化</title><link>https://studio.mangoeffect.net/blog/opencv_sharpen/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_sharpen/</guid><description>经典反锐化掩模锐化（unsharp mask 一站式封装）。</description></item><item><title>opencv_watershed · 分水岭分割</title><link>https://studio.mangoeffect.net/blog/opencv_watershed/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_watershed/</guid><description>经典分水岭：配合标记图（marker）分割粘连目标。</description></item><item><title>video_reader · 读取视频</title><link>https://studio.mangoeffect.net/blog/video_reader/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/video_reader/</guid><description>逐帧读取视频文件（mp4 / mov / avi …），每次执行输出一帧。</description></item><item><title>video_writer · 写出视频</title><link>https://studio.mangoeffect.net/blog/video_writer/</link><pubDate>Sun, 12 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/video_writer/</guid><description>把帧序列编码写出为视频文件（fourcc / fps / 是否彩色可配）。</description></item><item><title>color_grade_bcs · 亮度/对比度/饱和度</title><link>https://studio.mangoeffect.net/blog/color_grade_bcs/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_bcs/</guid><description>一次节点同时调亮度、对比度、饱和度。</description></item><item><title>color_grade_curves · 曲线调色</title><link>https://studio.mangoeffect.net/blog/color_grade_curves/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_curves/</guid><description>主曲线与 R/G/B 通道曲线：控制点字符串描述的样条调色。</description></item><item><title>color_grade_hsl · HSL 八通道调色</title><link>https://studio.mangoeffect.net/blog/color_grade_hsl/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_hsl/</guid><description>按色相分区（红/黄/绿/青/蓝/洋红 + 明度/饱和度）精细调色。</description></item><item><title>color_grade_lut · LUT 调色</title><link>https://studio.mangoeffect.net/blog/color_grade_lut/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_lut/</guid><description>应用 .cube 等 3D LUT 文件做调色（三线性 / 四面体插值）。</description></item><item><title>color_grade_mixer · 通道混合器</title><link>https://studio.mangoeffect.net/blog/color_grade_mixer/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_mixer/</guid><description>RGB 输出通道按输入通道加权重组，做色调分离/通道对调。</description></item><item><title>color_grade_wheels · 色轮调色</title><link>https://studio.mangoeffect.net/blog/color_grade_wheels/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/color_grade_wheels/</guid><description>Lift / Gamma / Gain 三色轮：阴影、中间调、高光分别做 RGB 偏移与整体明度调整。</description></item><item><title>opencv_adaptive_threshold · 自适应阈值</title><link>https://studio.mangoeffect.net/blog/opencv_adaptive_threshold/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_adaptive_threshold/</guid><description>按邻域局部统计（均值/高斯）二值化，抗光照不均。</description></item><item><title>opencv_apply_color_map · 伪彩色映射</title><link>https://studio.mangoeffect.net/blog/opencv_apply_color_map/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_apply_color_map/</guid><description>把单通道图按预置色表上色（JET / VIRIDIS / BONE …），热力图可视化一步到位。</description></item><item><title>opencv_cvt_color · 色彩空间转换</title><link>https://studio.mangoeffect.net/blog/opencv_cvt_color/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_cvt_color/</guid><description>BGR/GRAY/RGB/HSV/HLS/LAB/LUV/YCrCb/XYZ 之间的常用转换。</description></item><item><title>opencv_flip · 翻转</title><link>https://studio.mangoeffect.net/blog/opencv_flip/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_flip/</guid><description>水平 / 垂直 / 双向翻转（flip code 0 / 1 / -1）。</description></item><item><title>opencv_resize · 缩放</title><link>https://studio.mangoeffect.net/blog/opencv_resize/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_resize/</guid><description>按目标宽高与插值方法缩放图像。</description></item><item><title>opencv_rotate · 直角旋转</title><link>https://studio.mangoeffect.net/blog/opencv_rotate/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_rotate/</guid><description>90° / 180° / 270° 快速旋转（rotate code 0/1/2）。</description></item><item><title>opencv_threshold · 固定阈值二值化</title><link>https://studio.mangoeffect.net/blog/opencv_threshold/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_threshold/</guid><description>按阈值二值化/截断/归零，含 OTSU 与 TRIANGLE 自动阈值。</description></item><item><title>opencv_transpose · 转置</title><link>https://studio.mangoeffect.net/blog/opencv_transpose/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_transpose/</guid><description>行列互换（沿主对角线翻转）。</description></item><item><title>opencv_warp_affine · 仿射变换</title><link>https://studio.mangoeffect.net/blog/opencv_warp_affine/</link><pubDate>Sat, 11 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_warp_affine/</guid><description>按 2×3 仿射矩阵做平移/旋转/缩放/错切，任意角度旋转走这里。</description></item><item><title>io_input · 图边界输入</title><link>https://studio.mangoeffect.net/blog/io_input/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/io_input/</guid><description>SDK 嵌入式执行的图边界：宿主在执行入口把绑定值写入 io_input，图内任务从其 out 端口消费。</description></item><item><title>io_output · 图边界输出</title><link>https://studio.mangoeffect.net/blog/io_output/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/io_output/</guid><description>SDK 嵌入式执行的图边界：执行结束后宿主从 io_output 收集图计算结果。</description></item><item><title>opencv_bilateral_filter · 双边滤波</title><link>https://studio.mangoeffect.net/blog/opencv_bilateral_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_bilateral_filter/</guid><description>保边去噪：同时按空间距离与色彩差异加权，磨皮/去噪的同时保留轮廓。</description></item><item><title>opencv_blur_filter · 均值模糊</title><link>https://studio.mangoeffect.net/blog/opencv_blur_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_blur_filter/</guid><description>方框均值模糊：核窗口内像素取平均，最快的平滑手段。</description></item><item><title>opencv_box_filter · 方框滤波</title><link>https://studio.mangoeffect.net/blog/opencv_box_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_box_filter/</guid><description>方框滤波：核内求和（可归一化为均值），是均值模糊的通用形式。</description></item><item><title>opencv_dilate · 膨胀</title><link>https://studio.mangoeffect.net/blog/opencv_dilate/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_dilate/</guid><description>形态学膨胀：核内取最大值，亮区扩张、连接断裂。</description></item><item><title>opencv_erode · 腐蚀</title><link>https://studio.mangoeffect.net/blog/opencv_erode/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_erode/</guid><description>形态学腐蚀：核内取最小值，亮区收缩、去白点噪声。</description></item><item><title>opencv_filter_2d · 自定义卷积</title><link>https://studio.mangoeffect.net/blog/opencv_filter_2d/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_filter_2d/</guid><description>用任意自定义核做 2D 卷积/相关：把你的核写成数值矩阵即可。</description></item><item><title>opencv_gabor_filter · Gabor 滤波</title><link>https://studio.mangoeffect.net/blog/opencv_gabor_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_gabor_filter/</guid><description>Gabor 核方向纹理滤波：指纹/织物纹理与方向性特征提取的经典手段。</description></item><item><title>opencv_gaussian_blur_filter · 高斯模糊</title><link>https://studio.mangoeffect.net/blog/opencv_gaussian_blur_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_gaussian_blur_filter/</guid><description>高斯加权模糊：核内按正态分布加权平均，平滑更自然，是去噪/背景虚化的默认选择。</description></item><item><title>opencv_image_read · 读取图像</title><link>https://studio.mangoeffect.net/blog/opencv_image_read/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_image_read/</guid><description>从磁盘读取一张图像（png / jpg / bmp / tiff / webp 等 OpenCV 支持的格式），作为图的输入源。</description></item><item><title>opencv_image_write · 写出图像</title><link>https://studio.mangoeffect.net/blog/opencv_image_write/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_image_write/</guid><description>把上游图像写出为文件，格式由扩展名推断（.png / .jpg / .bmp …）。</description></item><item><title>opencv_laplacian_filter · 拉普拉斯算子</title><link>https://studio.mangoeffect.net/blog/opencv_laplacian_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_laplacian_filter/</guid><description>二阶导数算子：各向同性的边缘/纹理响应，锐化与边缘检测两用。</description></item><item><title>opencv_median_blur_filter · 中值模糊</title><link>https://studio.mangoeffect.net/blog/opencv_median_blur_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_median_blur_filter/</guid><description>中值滤波：核内取中位数，对椒盐噪声极其有效且保边。</description></item><item><title>opencv_morphology_ex · 形态学组合操作</title><link>https://studio.mangoeffect.net/blog/opencv_morphology_ex/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_morphology_ex/</guid><description>开/闭/梯度/顶帽/黑帽等形态学组合：一次节点完成膨胀腐蚀的组合拳。</description></item><item><title>opencv_pyr_down · 金字塔降采样</title><link>https://studio.mangoeffect.net/blog/opencv_pyr_down/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_pyr_down/</guid><description>高斯平滑 + 尺寸减半：抗锯齿的下采样。</description></item><item><title>opencv_pyr_up · 金字塔上采样</title><link>https://studio.mangoeffect.net/blog/opencv_pyr_up/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_pyr_up/</guid><description>插值放大一倍 + 高斯模糊：金字塔逆操作。</description></item><item><title>opencv_scharr_filter · Scharr 导数</title><link>https://studio.mangoeffect.net/blog/opencv_scharr_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_scharr_filter/</guid><description>Scharr 算子：3× 核下比 Sobel 更精确的旋转对称导数，小核边缘检测首选。</description></item><item><title>opencv_sep_filter_2d · 可分离卷积</title><link>https://studio.mangoeffect.net/blog/opencv_sep_filter_2d/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_sep_filter_2d/</guid><description>两个一维核先后卷积（先横后纵），大核时的提速版 filter2d。</description></item><item><title>opencv_sobel_filter · Sobel 导数</title><link>https://studio.mangoeffect.net/blog/opencv_sobel_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_sobel_filter/</guid><description>Sobel 算子求图像梯度（dx / dy 阶数可选），边缘检测的基本积木。</description></item><item><title>opencv_sqr_box_filter · 平方方框滤波</title><link>https://studio.mangoeffect.net/blog/opencv_sqr_box_filter/</link><pubDate>Fri, 10 Jul 2026 10:00:00 +0800</pubDate><guid>https://studio.mangoeffect.net/blog/opencv_sqr_box_filter/</guid><description>核内像素平方的均值（归一化），局部能量/方差估计的积木。</description></item></channel></rss>