render_mix · Render mix

Two-input GPU mix (factor interpolation) on the render path.

2026-07-13 · 1 min · mangoeffect

render_pass · Render pass

The single-pass offscreen building block: one script, one fullscreen-triangle draw.

2026-07-13 · 1 min · mangoeffect

render_passthrough · Passthrough

Identity render: in comes out unchanged — the control node for the GPU upload/download path.

2026-07-13 · 1 min · mangoeffect

render_pipeline · Multi-pass render pipeline

Task-level pass orchestration: a passes count plus flat pass{i}_* parameter keys express the whole filter chain.

2026-07-13 · 1 min · mangoeffect

render_scharr · Render Scharr

Render-path Scharr derivative (smoothing kernel calibrated as [3,10,3]).

2026-07-13 · 1 min · mangoeffect

render_sobel · Render Sobel

Render-path Sobel (ksize 1-7); kernel coefficients computed on the CPU and sent as uniforms.

2026-07-13 · 1 min · mangoeffect

render_subtract · Saturated subtract

Saturating in - in2: the building block for morphological gradients and diff mattes.

2026-07-13 · 1 min · mangoeffect

render_threshold · Render threshold

Luminance threshold binarization on the GPU render path.

2026-07-13 · 1 min · mangoeffect

render_unsharp · USM sharpen

Unsharp mask: in = original, in2 = blurred; amount controls strength.

2026-07-13 · 1 min · mangoeffect

opencv_add_weighted · Weighted blend

Linear blend of two inputs by alpha/beta/gamma — stacking, crossfades, watermarks.

2026-07-12 · 1 min · mangoeffect