render_subtract · Saturated subtract
Saturating in - in2: the building block for morphological gradients and diff mattes.
Saturating in - in2: the building block for morphological gradients and diff mattes.
Luminance threshold binarization on the GPU render path.
Unsharp mask: in = original, in2 = blurred; amount controls strength.
Linear blend of two inputs by alpha/beta/gamma — stacking, crossfades, watermarks.
Linear gain/bias adjustment of brightness and contrast.
Contrast-limited adaptive histogram equalization: local enhancement with controllable noise amplification.
Labels each connected region of a binary image with an integer id.
fastNlMeansDenoising: patch-similarity denoise with the best detail retention.
Distance field of foreground pixels to the nearest background — the intermediate for skeletons and width.
Global histogram equalization: stretches dynamic range.